Chapter 5: Combat

When a character makes an attack on another character, the attacking player calculates the damage using the methods below. HP damage and armor damage (PD and SD) are recorded on the player's character dashboard throughout the game.  When a [Standard Attack] is performed, the player takes the damage of the attack (value of character’s ATK or double the value of ATK if successful CRT), and subtracts the physical defense (PD), or Spirit defense (SD) of the defending character. The remaining damage is then subtracted from the health point (HP) value of the defending character. 

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If the attack was not a critical attack (Unsuccessful CRT roll), and the defending character’s HP was damaged, subtract 1 from the defending character’s PD/SD depending on the type of attack.  PD/SD may not be reduced below 0. 

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If the attack was a critical attack (Successful CRT roll)  subtract 2 from the defending character’s PD/SD depending on the type of attack. PD/SD may not be reduced below 0. NOTE: For a successful CRT roll, even if the attack was not higher than the PD/SD value of the defending character the PD/SD is still reduced. 

If the attack was not higher than the PD/SD value of the defending character the attack does 0 HP damage, but any additional effects still apply if successfully rolled (Status Effects).  NOTE: The damage from any attack MUST be higher than the defenders armor value (PD/SD) to reduce the defending character’s HP.       

 If any character’s HP reaches 0 that character is incapacitated, and all fuses and status effects associated with the character are removed immediately. The character is then flipped over on its current space on the gameboard. A character may be raised using several abilities, and the character card would flip back over on the same space unless another character is on top of  the space. If another character is on top of a character while the character is raised, the raised character would be flipped over and placed on the nearest unoccupied space.


Types of Damage

Physical Damage

 

Physical damage is noted by a P on  character  cards   and   ability   cards. This   damage is  applied to the defending character’s PD value (Physical Defense reduces physical damage). Classes that attack with physical damage are the Marauder, Tactician, Vanguard, and the Watchman. There are exceptions to this rule if specific abilities allow a class to attack with an alternate damage type.  

Spirit Damage

 

Spirit damage is noted by a S on the  ability card.  This damage is applied to the defending character’s SD value (Spirit Defense reduces Spirit damage). Classes that attack with Spirit damage are the Prophet, Remnant, and the Sentinel. There are exceptions to this rule if specific abilities allow a class to attack with an alternate damage type.