Chapter 6: Status Effects

Status Effects:

When a status effect has been added to a character, the player adds the corresponding status marker on top of the character card until the status effect is removed or until indicated by the ability used.



[Blind]

When a character with the [Blind] status uses any ability that targets an enemy character or makes a [Standard Attack]; the player must make a successful [On 1-50] roll or the action fails.  [Blind] may not be applied more than once.

 



[Break]

When a [Standard Attack] is made against a character with the [Break] status, the attacking character adds an additional 25 to their CRT value for this attack only.  [Break] may not be applied more than once.

 



[Burn]

Characters with the [Burn] status reduce their HP by 2 at the end of their turn.  [Burn] may be applied up to two times.



[Cripple]

When a [Standard Attack] is made against a character with the [Cripple] status, the attacking character adds an additional 1 to their ATK for the attack.  [Cripple] may not be applied more than once.



[Freeze]

Characters with the [Freeze] status have 2 tokens placed on them and may not move on their next turn.  The following turn, one token is removed and their MV is reduced by 1 for that turn. The next turn, the last token is removed and MV is returned to normal. [Freeze] may not be applied more than once, but it may be reset. 



[Poison]

Characters with the [Poison] status reduce their HP by 1 each time they move a space on the battlefield.  This happens whether they move on their own or are moved by an opponent’s ability.  [Poison] may not be applied more than once.



[Shear]

Characters with the [Shear] status have their CRT reduced by 5 for each application of [Shear] on the character.  [Shear] may be applied more than once but CRT may never be lowered below 0%.



[Silence]

Characters with the [Silence] status may not spend any speaking stones.



[Sleep]

Characters with the [Sleep] status may not evade attacks, move or perform a [Standard Attack]/Ability. They may still fuse abilities. [Sleep] is removed if any character does damage to the afflicted character, or at the end of their next turn. Status effect damage does not remove [Sleep]. 



[Stun]

Characters with the [Stun] status may not target opponents on the character’s next turn. At the end of the character’s next turn [Stun] is removed. Any reactive [Fuse] abilities still activate while a character has [Stun]. 



[Upkeep]

Characters with the [Upkeep] status have the SC (Spirit Cost/Speaking Stone Cost of Ability) of all of their abilities increased by 1. [Upkeep] does not affect fuses currently in play.  [Upkeep] may not be applied more than once.